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Realtime / 实时
宿命权剑
Sword of Destiny
- Type / 类型
- Realtime Cinematic
- Media / 媒体
- Video
- Tools / 工具
- Unreal Engine
01 / HERO OUTPUTProject overview
以暗场、火把、剑与中英字幕构建宿命叙事,通过缓慢镜头和低照度空间营造古老遗迹中的仪式感
Dark spaces, torchlight, a sword, and bilingual captions create a ritualistic narrative through slow camera movement and restrained lighting.
Final output / 最终成果02 MEDIA